Magma demon for class assigment - low-poly base mesh isn’t mine (it came from the instructor who got it from the Internet and didn’t say where, we were just given four models and I chose to do the second hardest X3) but the UV mapping and Zbrush detail and textures are mine.
First time I’ve every uv-mapped a character in 3DS Max, and am impressed as hell with that part of the software. Whole thing only took about 3 hours, and would have probably have taken about half that much time if the model had had better edge loops and if I wasn’t learning in the process.
Dunno how much time I spent in ZB, maybe another 3 hours. Now to reexport everything back to Max and see what it looks like low-rez. 

Magma demon for class assigment - low-poly base mesh isn’t mine (it came from the instructor who got it from the Internet and didn’t say where, we were just given four models and I chose to do the second hardest X3) but the UV mapping and Zbrush detail and textures are mine.

First time I’ve every uv-mapped a character in 3DS Max, and am impressed as hell with that part of the software. Whole thing only took about 3 hours, and would have probably have taken about half that much time if the model had had better edge loops and if I wasn’t learning in the process.

Dunno how much time I spent in ZB, maybe another 3 hours. Now to reexport everything back to Max and see what it looks like low-rez. 

  1. privateai reblogged this from alienpigpen and added:
    ^My new 3D stuff blog here^ I promise I won’t keep reblogging all my schoolwork. X3
  2. alienpigpen posted this
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